Gameplay Programmer

Luis Santos is a software engineer with 6 years of experience working in Real-Time flight simulations using C++ and Python. He is now focused in Gameplay Programming and specializing with Unreal Engine 5.

Movie Madness

Horror game taking place in a movie theater. For a horror game jam.

Contributions

Developed Customer subsystem to change amount of customers to serve in each level.

Learned to use Data Assets to change game assets and game rules without having to go through blueprints manually.

Developed customer subsystem using C++.

Implemented EQS for customer AI to find assigned theater chair.

Kawaii Shoot em up

Arcade shooter with cute characters

Contributions

Developed rail shooter system to have player move from zone to zone until shooting all enemies.

Mostly in Blueprints.

UI Implemented using UMG

Fire performer

Rhythm tap game inspired by Beat Agents for the nintendo DS

Contributions

Used FMOD for beat note generation.

Made the beat UI design using UMG and the animation to show beat timing.

Luis Santos

Gameplay Programmer

Software Engineer of 6+ years using C++ now delving in Unreal Engine and gameplay systems.

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